if this looks like a confusing jumble of non-sequitur images to your eye, then congratulations! you are correct.
Actually these here are an assortment of panels from my upcoming comic "The Lost Girl", which should oughta be available in print around, oh, spring or summer. (It's not exclusively "my" comic, which is to say it was written by another talented fellow name of Michael Mongillo, but I'm so totally doing the heavy lifting on this for now so as far as YOU know, sonny jim, it's MINE!)
I wanted to post some stuff from the book as i've been relatively invisible in my gallery here for some time while i've been doing the most drawing in my life, and felt i should share at least some of it. You'll have to forgive the lack of full pages or cohesion as I'd rather you get to see each page in full-color lettered glory, and after all why give too much away anyhow? So treat this like a sloppy preview of sorts
But I can tell you that the story centers around a beautiful young woman named Joy (whose experiences are anything but joyful) and a fine young carnivore named Rurik. I've been told to describe the story as "Twilight, but not as shitty." Having never seen Twilight or read the books, I can't say of a certainty that this is true, but what the hell. I like this story and I like the characters, and hopefully that much will shine through in the end.
This story has been a huge milestone for me personally. It's my first time working long-term on a proper "script", for example. This is a pretty crucial thing. Normally I work from prose-style scripts or a very loose playwright-style description. I think it's a very good experience to work under someone who has specifics in mind, as it forces you to encounter tons of new challenges you might otherwise try to sidestep or avoid.
The biggest thing? Backgrounds. They are still a major weakness for me, but in doing this story I've been forced to reckon with them and my work has improved. The script also calls for other specifics in terms of angles, objects, and arrangements that requires a more significant investment of time and effort, but that's also brought better quality. My inherent cartoonyness is still apparent, but i feel like i'm getting a better sense of dimension and structure as I go on, and that's a good feeling.
Jeez this is WAY too long for a description. Hope you like it and I'll have more soon!
What,the!? The stuff you did before was much Better,Just saying....Because Gogo is totally CRASHING MY F'N Wind Pipe, Because not done any of her or her clone-thing!!!!!!!!!!!!! Ho Please God Help Me, Just Draw, Oh Gad Not my balls again Gogo!!
wow. These look PHENOMENAL, and are such a leap up from the last work on this project I saw from you.
Working with writers really pushes you as an artist - being forced to draw things you'd normally avoid like the plague (like bloody architecture) because they're essential to the script pushes you not only as a creator but as a person - you get a hell of a lot more stoic at 2am in the morning, staring into the flatcolours like an abyss. Scripts make you THINK about panelling - are you getting everything in, are you varying the angles, are you telling as much of the story as you can with visuals alone. A trick I use is turning off the script as I pencil, using only my thumbnails - that way, you can see if the story you're telling is compelling visually enough as a whole page, rather than thinking merely panel by panel. Mind you, I'm currently ink-smeared from a six hour session at the board and borderline delirious with exhaustion, so maybe taking my advice isn't an idea.
BACKGROUNDS ARE SATAN. I sympathise with you a LOT here, but DAMN, from what I can see, you've really levelled up. Also, excellent work at mastering the art of thick-foreground-versus-thin-background on these. You've invested in some delicious noir, and damn, it looks GOOD. The time and effort put into these is really showing - it's definitely your best work yet, and I can't wait to hold a copy in my hands.
In short, bloody amazing. I love it. I cannot wait to see more. I should also email you some handy helpy stuff I picked up over the course of this project, although considering you just outran me at inking talents and bee-gees, I should be asking YOU for advice.
So glad you dig...and you're very right about working with writers, although in this case Mike has granted me a pretty free hand. But the script does provide a lot of opportunity to break out of comfort zones and attempt more than you might otherwise. Sometimes it's torturous, other times it's invigorating. The biggest challenge is finding that balance between being pragmatic and efficient and overthinking a layout. Sometimes it's best to shoot from the hip, sometimes you'd better get your reference tools out.
It's also a good way to stretch, character-wise. In drawing my own stuff, i tend to gravitate towards pretty consistent facial structures and builds. I still see a lot of Gogo in the women of this comic (hard to avoid) but I've snapped out of a few tendencies, especially having to draw MEN (capitalized for emphasis!) Also, action poses. Almost as bad as backgrounds when you're not used to doing them. I need to draw bodies in motion more, but this comic has been a hell of a start.
I'm lollygagging here enough as it is...thanks a ton, comrade. Now back to work!
I've been working with two writers - they both present challenges in a different manner, which is great, because it keeps me well and truly on my toes. Sometimes, it IS an exciting challenge - other times it's terrifying. But they wouldn't ask it of us if they didn't think we could do it
Overthinking a layout IS a big risk - I'm often tempted to go for a showy angle to show off, and just end up smacking my head against perspective issues for four panels. But it's a learning thing.
I've noticed the emerging variance in your character bodies and styles - Joy is noticeably different from Gogo AND Didi, in her face and build as well as more obvious features. Rurik is glorious - you've mastered the hulking beefmuscle artcakes, so well done. I applaud.
My challenge for this project was giving every character a very different face and body type. It was HARD, but in a lineup they should be all pickable by their sihlouettes. I hope.
Get thee hence back to work, and I shall do the same - best of luck!
The stuff you did before was much Better,Just saying....Because Gogo is totally CRASHING MY F'N Wind Pipe, Because not done any of her or her clone-thing!!!!!!!!!!!!! Ho Please God Help Me, Just Draw, Oh Gad Not my balls again Gogo!!
Working with writers really pushes you as an artist - being forced to draw things you'd normally avoid like the plague (like bloody architecture) because they're essential to the script pushes you not only as a creator but as a person - you get a hell of a lot more stoic at 2am in the morning, staring into the flatcolours like an abyss. Scripts make you THINK about panelling - are you getting everything in, are you varying the angles, are you telling as much of the story as you can with visuals alone. A trick I use is turning off the script as I pencil, using only my thumbnails - that way, you can see if the story you're telling is compelling visually enough as a whole page, rather than thinking merely panel by panel. Mind you, I'm currently ink-smeared from a six hour session at the board and borderline delirious with exhaustion, so maybe taking my advice isn't an idea.
BACKGROUNDS ARE SATAN. I sympathise with you a LOT here, but DAMN, from what I can see, you've really levelled up. Also, excellent work at mastering the art of thick-foreground-versus-thin-background on these. You've invested in some delicious noir, and damn, it looks GOOD. The time and effort put into these is really showing - it's definitely your best work yet, and I can't wait to hold a copy in my hands.
In short, bloody amazing. I love it. I cannot wait to see more. I should also email you some handy helpy stuff I picked up over the course of this project, although considering you just outran me at inking talents and bee-gees, I should be asking YOU for advice.
It's also a good way to stretch, character-wise. In drawing my own stuff, i tend to gravitate towards pretty consistent facial structures and builds. I still see a lot of Gogo in the women of this comic (hard to avoid) but I've snapped out of a few tendencies, especially having to draw MEN (capitalized for emphasis!) Also, action poses. Almost as bad as backgrounds when you're not used to doing them. I need to draw bodies in motion more, but this comic has been a hell of a start.
I'm lollygagging here enough as it is...thanks a ton, comrade. Now back to work!
Overthinking a layout IS a big risk - I'm often tempted to go for a showy angle to show off, and just end up smacking my head against perspective issues for four panels. But it's a learning thing.
I've noticed the emerging variance in your character bodies and styles - Joy is noticeably different from Gogo AND Didi, in her face and build as well as more obvious features. Rurik is glorious - you've mastered the hulking beefmuscle artcakes, so well done. I applaud.
My challenge for this project was giving every character a very different face and body type. It was HARD, but in a lineup they should be all pickable by their sihlouettes. I hope.
Get thee hence back to work, and I shall do the same - best of luck!