colored concept sketch for a possible addition to my RitS entries as "mini-boss"--Moto Bomango.
Breaks down like this, yo...*incoming glut of type*
Pushed by Jevil to develop a workable clone/prototype of Gogo, Didi's indulged herself in some funky mad science to make a newer, better Gogo. She was half successful. After 8 unsuccessful tries (which were all reduced to spitting piles of genetic waste) we have #9: Moto.
Moto is Gogo minus a few million brain cells. In her native configuration she has next to zero comprehension of speech, goes berserk at the slightest provocation, and basically threatens to literally come apart at the seams. (Case in point: she HAD a right arm, and chewed the damn thing off day one. Fortunately, this provided the perfect excuse to outfit her with an especially nasty tremor cannon instead)
The rest of the daunting cybernetic enhancements/safeguards generally serve the purpose of keeping a lid on the powder keg and keeping her rebellious physiology in check. A "Barrier" A.I. program is tasked with suppressing the berserk gene and maximizing physical reflexes (as well as speaking, eating, and other basic functions) while linked to a complex web of inhibitors that keep her from punching herself and others into jelly or throwing herself off a cliff (the sad fate of numbers 4 thru 7)
Of course, the volatile nature of the Bomango gene set means that Moto's organic structure is constantly evolving in an attempt to take over the artificial programming (this is MY science story!) So while Moto is a success of a kind, she's more of a liability than anything else.
I'm still not 100% sure I'll use her for RitS: Aftershock, but it was fun to build this one. I've always wanted to do a mecha-Gogo.
**side note: "romper stomper" here is in reference to the song of the same name by the Transplants, which i compulsively listened to while sketching this. I dunno, i dig the track and it seemed perfect for this character. listen yerself if you like: [link]